Shaman

“The Grey Sky and Winter Wind will watch over us on
our mission. No, really, I’m on good terms with them. I
see connections of living things to the astral world and
I see that you seem agitated about something. Tell me
your troubles as I may be able to fix it.”

“I have a foreboding feeling within this house. Allow
me to contact the hearth spirit of this abode to guide
our path.”

When magic returned to the world, it gave
strength to the many tribes and led to the formation
of the Native American Nations (NAN). Shamans,
those who practice magic in the traditional ways of
their people, could be found in numbers similar to
hermetic mages working in the shadows. The shaman
is more in tune with the astral plane and seeks to
preserve its harmony more than an ordinary mage.
He also abhors the encroachment of technology that
sterilizes the world and invades the body.

HUMAN MALE

B A R S C I L W ESS INIT IP
3 2 3 3 5 4 3 5 6 7 1

Armor (B/I): 6/4

Condition Monitor Boxes (P/S): 10/11

Skills: Arcana 2, Assensing 2, Banishing 4, Enchanting 2, Etiquette (Tribal) 3 (+ 2),
Perception 3, Pistols (Semi-automatics) 1 (+ 2), Sorcery skill group 4, Summoning 5

Knowledge Skills: Magic Theory 6, Parabotany 4, Parazoology 4

Languages: English 3, Salish 4, Sioux N

Qualities: Allergy (common, mild), Mentor Spirit (Free), SINner (Standard), Spirit
Affinity

Spells: Heal, Improved Invisibility, Mana Barrier, Manabolt, Powerball

Gear: Armor vest, fake SIN (Rating 4), sustaining foci (Rating 3), middle class
lifestyle (6 months), medicine lodge materials (Force 5), pocket secretary, smart
goggles, 1 spare clip (regular pistol ammo)

Contacts:
Fixer (Connections 2, Loyalty 2)
Talismonger (Connections 2, Loyalty 2)
Tribal Leader (Connections 3, Loyalty 3)

Weapons:
Ares Predator [Heavy Pistol, DV 5P, AP –1, SA, RC —, 15©, w/ 10 rounds of ammo]

Next: Sprawl Ganger

Chapater: SAMPLE CHARACTERS

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Shaman

Shadowrun 2050 Arleigh